Winning From Deuce With a Weaker Serve

Probability · Medium · Free problem

You are playing a ping pong game, and the score is tied 10-10 (deuce). From this point, you must win by 2 clear points to take the game. Your probability of winning any individual point is $p = 0.4$.

What is the probability that you win the game?

Hints

  1. The game resets every time the score returns to deuce. What does that tell you about the structure of the problem?
  2. Set up a single unknown $P$ for the win probability from deuce. Write expressions for winning from advantage and from behind, both in terms of $P$.
  3. From deuce: $P = p \cdot P_{+} + q \cdot P_{-}$, where $P_{+} = p + qP$ and $P_{-} = pP$. Substitute and solve the linear equation.

Worked Solution

How to Think About It: This is a classic Markov chain / recursive probability setup. At deuce, neither player has an advantage in score, but the weaker player (you, at 40%) is at a disadvantage. The game from deuce is memoryless -- every time you return to deuce, it is as if you started over. So the whole problem reduces to: what is the probability of going on a net +2 run before a net -2 run, where each point is an independent Bernoulli trial?

Before any math, your gut should say: since you win each point less than half the time, your chance of winning must be well below 50%. And because the "win by 2" rule gives the stronger player repeated chances to reassert dominance, it should be noticeably below the naive $p^2 = 16\%$ that ignores the possibility of returning to deuce.

Quick Estimate: The two immediate paths from deuce are: you win the next two points outright (prob $0.4^2 = 0.16$), or the opponent wins both ($0.6^2 = 0.36$). The remaining $2 \times 0.4 \times 0.6 = 0.48$ of the time you split the points and return to deuce. So roughly, conditional on the game not returning to deuce, you win with probability $\frac{0.16}{0.16 + 0.36} = \frac{0.16}{0.52} \approx 0.308$. That shortcut actually gives the exact answer here because the deuce reset is memoryless.

Approach: Model the game as a three-state Markov chain (Deuce, Advantage You, Advantage Opponent) and solve the resulting linear equation for the win probability.

Formal Solution:

Let $p = 0.4$, $q = 1 - p = 0.6$, and let $P$ be your probability of winning from deuce. Define three states:

  • Deuce: score is tied.
  • Advantage You (A+): you lead by 1 point.
  • Advantage Opponent (A-): you trail by 1 point.

From deuce, with probability $p$ you move to A+, with probability $q$ you move to A-.

From A+: with probability $p$ you win the game (score +2), with probability $q$ you return to deuce.

From A-: with probability $p$ you return to deuce, with probability $q$ you lose (score -2).

Let $P_{+}$ be the probability of winning from A+ and $P_{-}$ from A-:

$$P_{+} = p + q \cdot P$$

$$P_{-} = p \cdot P$$

The main equation:

$$P = p \cdot P_{+} + q \cdot P_{-} = p(p + qP) + q(pP)$$

$$P = p^2 + pqP + pqP = p^2 + 2pqP$$

Solving:

$$P - 2pqP = p^2$$

$$P(1 - 2pq) = p^2$$

$$P = \frac{p^2}{1 - 2pq}$$

Plugging in $p = 0.4$, $q = 0.6$:

$$P = \frac{0.16}{1 - 2(0.24)} = \frac{0.16}{1 - 0.48} = \frac{0.16}{0.52} = \frac{4}{13} \approx 0.3077$$

Answer: The probability of winning from deuce is $P = \dfrac{p^2}{1 - 2pq} = \dfrac{4}{13} \approx 30.8\%$.

Intuition

This is a random walk on a small state space with absorbing barriers. The "win by 2" rule means the game from deuce is a memoryless renewal process -- every return to deuce is a fresh start, so the win probability satisfies a single self-referencing equation. The beautiful shortcut is to notice that the game must eventually end in a two-point streak (either $pp$ or $qq$), and the probability of that streak being yours is $p^2 / (p^2 + q^2)$, which simplifies to $p^2 / (1 - 2pq)$.

This pattern shows up constantly in quant interviews and in practice: any time you have a symmetric stopping rule on a biased random walk, the weaker side's disadvantage is amplified. At 40% per point you might expect roughly a 40% chance, but the "win by 2" rule drops you to about 31%. The general formula $p^2/(p^2 + q^2)$ is worth memorizing -- it applies to tennis deuce, overtime scoring, and any repeated head-to-head contest with a "must win by 2" rule.

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