Optimal Reroll Strategy for a Die Game
You roll a fair $n$-sided die and collect the face value in dollars. At any point before accepting a roll, you may pay $\
Work through three cases: 1. A 100-sided die (faces
Hints
- The optimal strategy is a threshold rule -- find the cutoff above which you stop.
- Let $V$ be the value of the game. At the optimal threshold $t^{*}$, you are indifferent between stopping and rerolling: $t^{*} = V - 1$.
- Write an equation for $V$ in terms of $t$: the expected payoff given you stop above $t$ plus the expected payoff given you reroll below $t$. Substitute $t = V - 1$ and solve.
Worked Solution
How to Think About It: This is a classic optimal-stopping problem. The optimal policy is a threshold rule: accept the current roll if it is at or above a cutoff, otherwise pay \
Quick Estimate: For the 100-sided die the no-reroll mean is $50.5$, but the cheap reroll option clearly adds value, pushing you to accept only high rolls -- somewhere in the high 80s -- so $V \approx 87$. For the 1000-sided die the same logic with far more upside pushes the cutoff into the mid-900s. For ten d10 summed, the distribution clusters tightly around $55$, so the option barely helps and $V$ lands just above the low 60s.
Approach: Set $V = E[\max(X,\,V-1)]$, where $X$ is the roll (or sum). Equivalently, pick the cutoff $t$ = the smallest face with $t \ge V-1$ and solve the self-consistent threshold equation. Solve the fixed point exactly (or by iteration) for each case.
Formal Solution:
For a discrete roll $X$ with reroll cost
$V = \frac{n-t+1}{n}\cdot\frac{t+n}{2} \;+\; \frac{t-1}{n}\,(V-1),$
where the first term is "stop and collect the average of $\{t,\dots,n\}
Case 1 -- 100-sided die. Solving the fixed point gives the cutoff $t^{*} = 87$ (accept a roll of $87$ or higher) and
$V = \frac{1223}{14} \approx 87.357.$
Case 2 -- 1000-sided die. The wider range means much more upside to chase, so the cutoff climbs to $t^{*} = 956$ and
$V = \frac{8611}{9} \approx 956.778.$
(The key correction over a naive guess: the optimal cutoff is the *smallest* face at least $V-1$, which lands at $956$, giving $V \approx 956.78$ -- not somewhere in the high $960$s.)
Case 3 -- ten 10-sided dice, summed. The sum $X$ ranges
$V \approx 63.736.$
Because the CLT concentrates the sum near $55$, there is little upside to chase, so $V$ only modestly clears the mean -- it does not sit down near $62$ either; the precise fixed point is $\approx 63.74$.
Relative option value. Measuring the option's worth as $V$ minus the no-reroll mean, relative to that mean: the
Answer: Optimal cutoffs and values are $t^{*}=87,\ V = \tfrac{1223}{14} \approx \$87.36$ (100-sided); $t^{*}=956,\ V = \tfrac{8611}{9} \approx \$956.78$ (1000-sided); and $t^{*}=63,\ V \approx \$63.74$ (ten 10-sided summed). The reroll option is most valuable for the 1000-sided die and least valuable for the ten-dice sum.
Intuition
The indifference condition $t^{*} = V - 1$ is the heart of all optimal stopping problems with a fixed cost: the threshold equals the value of continuing minus the cost. This self-referential equation is what you solve for $V$. It shows up in secretary problems, job search models, and option pricing (where the exercise boundary is where intrinsic value equals continuation value).
The contrast between cases 1 and 3 is important. The 100-sided die has high variance -- lots of spread to exploit -- so the reroll option is very valuable and pushes your expected payoff well above the mean. The ten-dice bundle concentrates outcomes near 55 (CLT at work), so there is little upside to chasing with a reroll. High variance makes optionality valuable. This is exactly why options on volatile assets are worth more, and why volatility is the key input to any option price.