Pricing a Game with Infinite Expected Payoff
You play a game where a random number $X$ is drawn uniformly on $(0,1)$, and you are paid
(a) What is the expected payoff of this game?
(b) Despite your answer to (a), how much would you actually be willing to pay to play? What frameworks can you use to arrive at a sensible price when the expected value is infinite?
Hints
- Compute $\int_0^1 x^{-1} \, dx$ directly -- what happens near the lower bound?
- Think about replacing expected payoff with expected utility. What does log utility do to the /x$ singularity?.00$ at $W=1$, $\approx \$3.17$ at $W=5$, and $\approx \$5.72$ at $W=100$: a larger wealth buffer lets you absorb the variance and pay more. So the price is not a single number -- it is a function of your preferences and your wealth.
- Consider what changes if $X$ is bounded below by some small $\epsilon > 0$. How does the expected value depend on $\epsilon$?
Worked Solution
How to Think About It: This is a continuous version of the St. Petersburg paradox. The payoff
/X$ blows up as $X \to 0$, so you should suspect the expected value diverges. Before computing anything, think about what "infinite expected value" even means practically. If someone offers you this game, you would not pay a billion dollars for it -- most of the time $X$ lands around 0.5, giving a payoff around 2. The infinite expectation is driven entirely by the tiny-probability, enormous-payoff tail near $X = 0$. So the real question is not "what is the expected value?" but "what is a sensible way to price something when the EV criterion breaks down?" That is what the interviewer actually cares about..72.$ - *Square-root utility* $U(w)=\sqrt{w}=w^{1/2}$ corresponds toQuick Estimate: Half the time $X > 0.5$, giving payoff below 2. A quarter of the time $X \in (0.25, 0.5)$, giving payoff between 2 and 4. So the median payoff is
/0.5 = 2$, and about 75% of the time you get less than 4. A reasonable person would value this somewhere around $\$--$\$5$, despite the infinite EV. The tail is extreme but vanishingly rare.Approach: Compute the expected value directly (Part a), then resolve the paradox with several finite-price frameworks, being careful that "willingness to pay" is only well-defined once you fix a utility function AND the wealth/entry-fee formulation (Part b).
Formal Solution:
*Part (a): Expected payoff.* $E[1/X] = \int_0^1 \frac{1}{x}\, dx = \lim_{\epsilon \to 0^+} [\ln x]_{\epsilon}^{1} = \lim_{\epsilon \to 0^+} (0 - \ln \epsilon) = +\infty.$ The expected payoff is infinite. In a pure expected-value framework you would "rationally" pay any finite amount -- which is exactly why EV is the wrong criterion here.
*Part (b): Pricing when the EV is infinite.* There is no single "actual price": the answer depends on the preferences and the formulation you assume. The useful frameworks:
1. Expected utility (standalone certainty equivalent). Treat the prize itself as terminal wealth and replace EV with expected utility. For a CRRA utility $U(w)=\dfrac{w^{1-\gamma}}{1-\gamma}$, the coefficient of relative risk aversion is the constant $\gamma = -\,wU''(w)/U'(w)$.
- *Log utility* $U(w)=\ln w$ corresponds to $\gamma = 1$: $E[\ln(1/X)] = E[-\ln X] = \int_0^1 (-\ln x)\, dx = \big[x - x\ln x\big]_0^1 = 1, \qquad \text{CE} = e^{1} = e \approx \
-\gamma = \tfrac12$, i.e. $\gamma = \tfrac12$: $E[\sqrt{1/X}] = E[X^{-1/2}] = \int_0^1 x^{-1/2}\, dx = \big[2\sqrt{x}\big]_0^1 = 2, \qquad \text{CE} = 2^{2} = \$4.$.72$), not lower. The general rule "more risk aversion $\Rightarrow$ lower price" is correct, but it runs in the opposite direction from the $\log \to \sqrt{}$ comparison: moving from $\log$ to $\sqrt{}$ *reduces* risk aversion and *raises* the price.The key correction: $\sqrt{w}$ is less risk-averse than $\log w$ (its CRRA coefficient $\tfrac12 < 1$), so it penalizes the payoff's dispersion less and is willing to pay more for the heavy upside. Hence its certainty equivalent is higher ($\$4 > \
2. Wealth-dependent pricing (the formulation matters). The standalone CE above implicitly assumes the prize is your whole wealth. More carefully, with initial wealth $W$ and an up-front entry fee $p$, the willingness-to-pay solves the indifference condition $E\big[\,U(W - p + 1/X)\,\big] = U(W).$ This $p$ is finite and depends on $W$. For log utility, for example, $p \approx \
3. Truncation (finite precision). Any real random-number generator has finite precision $\epsilon$, so $X \ge \epsilon$ and $E[\,1/X \mid X \ge \epsilon\,] = \frac{1}{1-\epsilon}\int_\epsilon^1 \frac{dx}{x} = \frac{-\ln \epsilon}{1-\epsilon} \approx -\ln \epsilon.$ For $\epsilon = 10^{-6}$, $E \approx 13.8$; for double precision $\epsilon = 10^{-15}$, $E \approx 34.5$. The implied price grows only logarithmically in precision.
4. Median / robust summary. The median of $X$ is $0.5$, so the median payoff is
/0.5 = \$ -- a finite, tail-robust summary (not the mean).5. Kelly / growth-rate. A Kelly bettor maximizes long-run log-growth $g(p) = E\big[\ln(1 + (1/X - p)/W)\big]$, which is just the wealth-based log-utility criterion above; it prescribes a finite stake (small relative to $W$), again giving a finite effective price.
Answer: (a) $E[1/X] = +\infty$. (b) There is no unique price without specifying preferences and the wealth/fee formulation. Standalone certainty equivalents: log utility ($\gamma=1$) gives $e \approx \